Disclaimer, I'm one guy. I'm not the elected speaker for my side or anything fancy like that, and I'll probably miss something. Anyone else who hates the 5MWD, feel free to chime in.
First, we need to look at what the 5MWD is. This would seem straightforward, and no one really stops to explain it anymore, not beyond a sentence or two. They probably should, though, because there are two distinct problems that are both referred to as the 5MWD. They're not dissimilar, and they tend to both occur during a good example of the 5MWD, but they are distinct.
The first problem is when the party is pressured to stop and rest before the dungeon is complete, often resulting in running back to town or making a camp in a defensible position. This is an issue because it's just so narratively jarring. Camping in a dungeon isn't really a part of the thematic sort of stories that D&D is built from. The only story I can really think of where this happens at all is LotR, when they Read more [...]