Well if you've been hanging out at the Wizards of the Coast forums, you'll have noticed a change lately. The forums is much more streamlined and look really great...
...If you are a half blind monkey that wears shades all the time that is.
Don't believe me? Take a look:
I'm not sure what went on, but it looks like they had to jump ship very quickly, as in 1-2 weeks, and throw up a new wizards of the coast forum somewhere. Likely because they don't have the money to pay for Onesites inferior service. Instead they will pay a lesser company for a new wizards of the coast forum that is only slightly less usable than the Onesite forum software, instead of going with something that is well known and well supported with hundreds of themes, plug-ins, and customization features like phpBB3 that is free, they are going with another custom built new wizards of the coast forum from an all but unknown company without a track record. So do you like the new wizards of the coast forum and Read more [...]
If you would like to contribute to a D&D retro clone 'for everyone' based on the OGL (so we can use D&D terminology). Please comment in the comments section.
I'm thinking that we could do it by granting at each level the equivalent things that a class would have in their powers, and then tell the players to mix and match to create their own powers on level up. Then give default powers that look nothing like 4E or other edition powers. That way if people recreate 4E or another editions powers we aren't legally responsible. A lot of this can be done pretty easily. We could even make it modular so that people can put things in it to emulate certain editions play styles like weapon versus armor tables, a way to convert to thac0, a way to convert saves to and from 4E style defenses.
If you've seen my work on other sites, then you know that my ideas could easily be used to create a game that everyone can play that would really bring the D&D players together.
The best thing Read more [...]
The Aetherianica Skill system is based on overcoming obstacles. You can overcome these obstacles with Traits, Enhancements, Abilities or Skills. If you use a Trait or Enhancement it's likely that no roll is involved and you simply succeed. You are innately equipped to handle the obstacle. An example of this would be an Enhancement that allowed you to fly equal to your move speed when you came upon a pit you needed to cross. You could simply fly over it no check required. If you use an Ability you may need to make a roll of some kind, if you succeeded on the roll you would overcome the obstacle. If you failed the roll you might get a Consequence (see below).
Skills on the other hand allow you to overcome obstacles by rolling equal to or higher than a RT (Roll Target). The amount you roll higher than the RT removes a number of OP (Obstacle Points) from the obstacle. When the OP reach zero, you overcome the obstacle.
Usually using a skill uses a single Action Segment. An Avatar (the Read more [...]
I was looking over Mike Mearls's latest blog post Legend and Lore: Play Testing Dragons, when I realized you can do everything he did there in 4E in a very simply way RAW (Rules as Written). So I went back and decided to write an article on how to spice up Solos and Elites in 4E.
Off Turn Actions
The first thing that we can do is get rid of off turn action. Instead give the action or attack an initiative roll and insert it into the initiative. On that initiative roll your Solo or Elite can make that attack or do that action. This makes it act more than once in a round. Be sure and note if the creature can hold that action, delay it, or any other special features of the action.
The next thing is to deal with how status effects affect the creature. If you gave it extra actions as mentioned above you can do a little trick. Have the creature shrug off 'at the end of the creatures next turn' effects on the next turn of one of its off turn initiatives. This still has Read more [...]
We are working internally on a new version of Aetherianica. We have simplified the action system. Streamlined the creation of Traits, Enhancements, and Abilities. We are also working on the Quick play version of the game. With this version of the game you will be able to pick your Species, Career, and Lifestyle and begin playing almost immediately. No extra choices. Just a quick jump in game.
Comments are also fixed. A plug-in had decided to do something without asking so I disabled it. Enjoy. Questions or comments please ask.
The Aetherianica Kickstarter project is live. You can find it here:
If you like the look of this table top role playing game then please check out the KickStarter and decide whether you want to donate. Some highlights:
Aetherianica, a flexible open ended TTRPG that can emulate a variety of play styles and is as easy or complex as you want it to be!
What is it?
Aetherianica is a table top pencil and paper role playing game. A table top pencil and paper role playing game is like a board game that has a referee (Game Master) that describes situations and the players (PCs) describe what their imaginary characters do to overcome or work through the obstacles that are placed in front of them. The rules give them chances to do things successfully and describe their chances. Random chances are determined by rolling various sided dice (4, 6, 8, 10, 12, 20, %100). Pretty much anything can be tried by the players Read more [...]
If you haven't heard LibGDX has recently released a new 3D API. It works pretty well (tested on Kyocera Rise a low to mid range Android 4.04 phone).
Here I will show how to use the Universal Tween Engine to move 3D models around over time without a lot of fuss.
First you must wrap your ModelInstances with an accessor class:
public class ModelInstanceAccessor implements TweenAccessor<ModelInstance>
public static final int POSITION_XYZ = 1;
public int getValues(ModelInstance target, int tweenType, float returnValues)
Vector3 vec = new Vector3();
returnValues = vec.x;
returnValues = vec.y;
returnValues = vec.z;
public void setValues(ModelInstance target, int tweenType, float newValues)
case Read more [...]
I hardly ever heard that as a kid growing up. It was more like, "Get in here! It's dark" (raining, lightning, snowing) just fill in the blank. If we were awake and our stomachs were full we were 'outside'. I guess that word meant something totally different back then than it does now. As small children, big enough to let go of mama's skirt tail, but not big enough to leave her side, Terry and I discovered a gillion things to entertain us. Bugs under rocks, butterflies dive bombing mama as she washed our clothes on a washboard in a great big tub in the front yard. It was big to us anyway, since Terry and I could both fit in it with room to spare.
We'd pet the dogs or try to depending on their mood and our behavior. Mostly we chased them. Kittens? We loved kittens! It seemed like Mama cat had a litter of kittens every three or four months . Once we were petting the kittens that daddy brought in from the cold. There were four or five of them I think but I couldn't Read more [...]
I like that giants in D&D Next have a more restrained strength compared to 3rd Edition, where their numbers went up and up. But 5th Edition are getting a little close to a problem we ran into in 4th Edition.
Because stats were based on level, giants often didn't have that much more strength than their medium-sized opponents. A frost giant was rocking an impressive 23 strength, but a human fighter three levels lower would be giving him a pinkbelly with his 24 strength. A hill giant (level 13) had a pathetic 21 strength, likely matched by the 4th level human fighter. In both 4th Edition and Next, carrying capacity is simplified for easy math, it's your Strength x10. However because of the difference in scaling, a large-sized creature weighs 2x2x2 times a medium-sized one while a huge-sized creature is 3x3x3 times heavier. According to the 3.5e SRD a storm giant weighs 12,000 pounds while the cloud giant weighs 5,000. They'll be struggling to life their own body weight.
5 Read more [...]
This is my opinion of what the Rogue should have been. Open up the play test classes packet and skim down to the Rogue class.
Replace the advancement chart with this one:
Level Attack Dice Class Features
1 +2 1d4 Expertise, Rogue Scheme, Combat Maneuver
2 +2 1d4 Exploration Maneuver
3 +2 1d4 Social Maneuver
4 +2 1d6
5 +3 1d6 Combat Maneuver
6 +3 1d6 Exploration Maneuver
7 +3 1d6 Social Maneuver
8 +3 1d8
9 +3 1d8 Combat Maneuver
10 Read more [...]